Struct pallet_rewards::mechanism::base::Mechanism
source · pub struct Mechanism<Balance, IBalance, Rate, MaxCurrencyMovements>(/* private fields */);
Trait Implementations§
source§impl<Balance, IBalance, Rate, MaxCurrencyMovements> RewardMechanism for Mechanism<Balance, IBalance, Rate, MaxCurrencyMovements>
impl<Balance, IBalance, Rate, MaxCurrencyMovements> RewardMechanism for Mechanism<Balance, IBalance, Rate, MaxCurrencyMovements>
type Account = Account<<Mechanism<Balance, IBalance, Rate, MaxCurrencyMovements> as RewardMechanism>::Balance, IBalance>
type Balance = Balance
type Currency = Currency<Balance, Rate, MaxCurrencyMovements>
type Group = Group<Balance, Rate>
type MaxCurrencyMovements = MaxCurrencyMovements
source§fn is_ready(group: &Self::Group) -> bool
fn is_ready(group: &Self::Group) -> bool
Check if the group is ready to be rewarded.
Most of the cases it means that the group has stake that should be
rewarded.
source§fn reward_group(
group: &mut Self::Group,
amount: Self::Balance
) -> Result<Self::Balance, DispatchError>
fn reward_group( group: &mut Self::Group, amount: Self::Balance ) -> Result<Self::Balance, DispatchError>
Reward the group mutating the group entity.
source§fn deposit_stake(
account: &mut Self::Account,
currency: &mut Self::Currency,
group: &mut Self::Group,
amount: Self::Balance
) -> DispatchResult
fn deposit_stake( account: &mut Self::Account, currency: &mut Self::Currency, group: &mut Self::Group, amount: Self::Balance ) -> DispatchResult
Add stake to the account and mutates currency and group to archieve
that.
source§fn withdraw_stake(
account: &mut Self::Account,
currency: &mut Self::Currency,
group: &mut Self::Group,
amount: Self::Balance
) -> DispatchResult
fn withdraw_stake( account: &mut Self::Account, currency: &mut Self::Currency, group: &mut Self::Group, amount: Self::Balance ) -> DispatchResult
Remove stake from the account and mutates currency and group to archieve
that.
source§fn compute_reward(
account: &Self::Account,
currency: &Self::Currency,
group: &Self::Group
) -> Result<Self::Balance, DispatchError>
fn compute_reward( account: &Self::Account, currency: &Self::Currency, group: &Self::Group ) -> Result<Self::Balance, DispatchError>
Computes the reward for the account
source§fn claim_reward(
account: &mut Self::Account,
currency: &Self::Currency,
group: &Self::Group
) -> Result<Self::Balance, DispatchError>
fn claim_reward( account: &mut Self::Account, currency: &Self::Currency, group: &Self::Group ) -> Result<Self::Balance, DispatchError>
Claims the reward, mutating the account to reflect this action.
Once a reward is claimed, next calls will return 0 until the group will
be rewarded again.
source§fn move_currency(
currency: &mut Self::Currency,
from_group: &mut Self::Group,
to_group: &mut Self::Group
) -> Result<(), MoveCurrencyError>
fn move_currency( currency: &mut Self::Currency, from_group: &mut Self::Group, to_group: &mut Self::Group ) -> Result<(), MoveCurrencyError>
Move a currency from one group to another one.
source§fn account_stake(account: &Self::Account) -> Self::Balance
fn account_stake(account: &Self::Account) -> Self::Balance
Returns the balance of an account
source§fn group_stake(group: &Self::Group) -> Self::Balance
fn group_stake(group: &Self::Group) -> Self::Balance
Returns the balance of a group
Auto Trait Implementations§
impl<Balance, IBalance, Rate, MaxCurrencyMovements> RefUnwindSafe for Mechanism<Balance, IBalance, Rate, MaxCurrencyMovements>where
Balance: RefUnwindSafe,
IBalance: RefUnwindSafe,
MaxCurrencyMovements: RefUnwindSafe,
Rate: RefUnwindSafe,
impl<Balance, IBalance, Rate, MaxCurrencyMovements> Send for Mechanism<Balance, IBalance, Rate, MaxCurrencyMovements>
impl<Balance, IBalance, Rate, MaxCurrencyMovements> Sync for Mechanism<Balance, IBalance, Rate, MaxCurrencyMovements>
impl<Balance, IBalance, Rate, MaxCurrencyMovements> Unpin for Mechanism<Balance, IBalance, Rate, MaxCurrencyMovements>
impl<Balance, IBalance, Rate, MaxCurrencyMovements> UnwindSafe for Mechanism<Balance, IBalance, Rate, MaxCurrencyMovements>where
Balance: UnwindSafe,
IBalance: UnwindSafe,
MaxCurrencyMovements: UnwindSafe,
Rate: UnwindSafe,
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