Enum pallet_pool_system::PoolState
source · pub enum PoolState {
Healthy,
Unhealthy(Vec<UnhealthyState>),
}
Variants§
Healthy
Unhealthy(Vec<UnhealthyState>)
Implementations§
source§impl PoolState
impl PoolState
sourcepub fn update(&mut self, update: PoolState) -> &mut Self
pub fn update(&mut self, update: PoolState) -> &mut Self
Updates a PoolState to update.
NOTE:
- This will switch a PoolState::Healthy -> PoolState::Unhealthy(_) and vice versa
- If an already unhealthy state is updated, the new
Vec<UnhealthyState>
inside the enum will be overwritten with the newly passed unhealthy states. -> Useadd_unhealthy
orrm_unhealthy
if the other states should be kept.
sourcepub fn add_unhealthy(&mut self, add: UnhealthyState) -> &mut Self
pub fn add_unhealthy(&mut self, add: UnhealthyState) -> &mut Self
Adds an unhealthy state
-
If the state was not present yet, it will be added to the vector of unhealthy states. If it was added, then it will not be added a second time.
-
If the state was previously healthy, then this puts the state into an unhealthy state!
sourcepub fn rm_unhealthy(&mut self, rm: UnhealthyState) -> &mut Self
pub fn rm_unhealthy(&mut self, rm: UnhealthyState) -> &mut Self
Removes an unhealthy state
-
If the state was not present yet, it will not be removed, it it was present if will be removed.
-
If there are no more unhealthy states, the state will be switched to healthy
-
If the state was healthy, this is a no-op
Trait Implementations§
source§impl Decode for PoolState
impl Decode for PoolState
source§fn decode<__CodecInputEdqy: Input>(
__codec_input_edqy: &mut __CodecInputEdqy
) -> Result<Self, Error>
fn decode<__CodecInputEdqy: Input>( __codec_input_edqy: &mut __CodecInputEdqy ) -> Result<Self, Error>
Attempt to deserialise the value from input.
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input: &mut I,
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fn decode_into<I>(
input: &mut I,
dst: &mut MaybeUninit<Self>
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fn skip<I>(input: &mut I) -> Result<(), Error>where
I: Input,
Attempt to skip the encoded value from input. Read more
§fn encoded_fixed_size() -> Option<usize>
fn encoded_fixed_size() -> Option<usize>
Returns the fixed encoded size of the type. Read more
source§impl Encode for PoolState
impl Encode for PoolState
source§fn size_hint(&self) -> usize
fn size_hint(&self) -> usize
If possible give a hint of expected size of the encoding. Read more
source§fn encode_to<__CodecOutputEdqy: Output + ?Sized>(
&self,
__codec_dest_edqy: &mut __CodecOutputEdqy
)
fn encode_to<__CodecOutputEdqy: Output + ?Sized>( &self, __codec_dest_edqy: &mut __CodecOutputEdqy )
Convert self to a slice and append it to the destination.
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fn using_encoded<R, F>(&self, f: F) -> R
Convert self to a slice and then invoke the given closure with it.
§fn encoded_size(&self) -> usize
fn encoded_size(&self) -> usize
Calculates the encoded size. Read more
source§impl PartialEq for PoolState
impl PartialEq for PoolState
impl EncodeLike for PoolState
impl Eq for PoolState
impl StructuralPartialEq for PoolState
Auto Trait Implementations§
impl RefUnwindSafe for PoolState
impl Send for PoolState
impl Sync for PoolState
impl Unpin for PoolState
impl UnwindSafe for PoolState
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