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// Copyright 2021 Centrifuge Foundation (centrifuge.io).
// This file is part of Centrifuge chain project.
// Centrifuge is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version (see http://www.gnu.org/licenses).
// Centrifuge is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
use sp_arithmetic::traits::Unsigned;
use sp_runtime::{
traits::{EnsureAdd, EnsureFixedPointNumber, Zero},
ArithmeticError, DispatchError, DispatchResult, FixedPointNumber, FixedPointOperand, FixedU128,
};
use sp_std::vec::Vec;
/// Abstraction over a distribution reward groups.
pub trait GroupRewards {
/// Type used as balance for all currencies and reward.
type Balance;
/// Type used to identify the group
type GroupId;
/// Check if the group is ready to be rewarded.
/// Most of the cases it means that the group has stake that should be
/// rewarded.
fn is_ready(group_id: Self::GroupId) -> bool;
/// Reward a group distributing the reward amount proportionally to all
/// associated accounts. This method is called by distribution method only
/// when the group is considered ready, check [`GroupRewards::is_ready()`].
/// The method returns the minted reward. Depending on the implementation it
/// may be less than requested.
fn reward_group(
group_id: Self::GroupId,
reward: Self::Balance,
) -> Result<Self::Balance, DispatchError>;
/// Retrieve the total staked amount.
fn group_stake(group_id: Self::GroupId) -> Self::Balance;
}
/// Distribution mechanisms over group rewards.
/// This trait is implemented automatically for all `GroupRewards` with the
/// requested bounds.
pub trait DistributedRewards: GroupRewards
where
<Self as GroupRewards>::Balance: FixedPointOperand + Zero,
<Self as GroupRewards>::GroupId: Clone,
{
/// Distribute uniformly the reward given to the entire list of groups.
/// Only groups with stake will be taken for distribution.
///
/// This method makes several calls to `Rewards::reward_group()` under the
/// hood. If one of those calls fail, this method will continue to reward
/// the rest of the groups, The failed group errors will be returned.
fn distribute_reward<It>(
reward: Self::Balance,
groups: It,
) -> Result<Vec<Result<Self::Balance, DispatchError>>, DispatchError>
where
It: IntoIterator<Item = Self::GroupId>,
It::IntoIter: Clone,
{
Self::distribute_reward_with_weights(
reward,
groups.into_iter().map(|group_id| (group_id, 1u64)),
)
}
/// Distribute the reward given to the entire list of groups.
/// Only groups with stake will be taken for distribution.
/// Each group will recive a `weight / total_weight` part of the reward.
///
/// This method makes several calls to `Rewards::reward_group()` under the
/// hood. If one of those calls fail, this method will continue to reward
/// the rest of the groups, The failed group errors will be returned.
fn distribute_reward_with_weights<Weight, It>(
reward: Self::Balance,
groups: It,
) -> Result<Vec<Result<Self::Balance, DispatchError>>, DispatchError>
where
Weight: FixedPointOperand + EnsureAdd + Unsigned,
It: IntoIterator<Item = (Self::GroupId, Weight)>,
It::IntoIter: Clone,
{
let groups = groups.into_iter();
let total_weight = groups
.clone()
.filter(|(group_id, _)| Self::is_ready(group_id.clone()))
.map(|(_, weight)| weight)
.try_fold(Weight::zero(), |a, b| a.ensure_add(b))?;
Ok(groups
.map(|(group_id, weight)| {
let group_reward = if Self::is_ready(group_id.clone()) {
let reward_rate = FixedU128::checked_from_rational(weight, total_weight)
.ok_or(ArithmeticError::DivisionByZero)?;
reward_rate.ensure_mul_int(reward)?
} else {
Self::Balance::zero()
};
Self::reward_group(group_id, group_reward)
})
.collect())
}
}
impl<Balance, GroupId, T> DistributedRewards for T
where
Balance: FixedPointOperand + Zero,
GroupId: Clone,
T: GroupRewards<Balance = Balance, GroupId = GroupId>,
{
}
/// Abstraction over a distribution reward system for accounts.
pub trait AccountRewards<AccountId> {
/// Type used as balance for all currencies and reward.
type Balance;
/// Type used to identify the currency.
type CurrencyId;
/// Deposit a stake amount for a account_id associated to a currency_id.
/// The account_id must have enough currency to make the deposit,
/// if not, an Err will be returned.
fn deposit_stake(
currency_id: Self::CurrencyId,
account_id: &AccountId,
amount: Self::Balance,
) -> DispatchResult;
/// Withdraw a stake amount for an account_id associated to a currency_id.
/// The account_id must have enough currency staked to perform a withdraw,
/// if not, an Err will be returned.
fn withdraw_stake(
currency_id: Self::CurrencyId,
account_id: &AccountId,
amount: Self::Balance,
) -> DispatchResult;
/// Computes the reward the account_id can receive for a currency_id.
/// This action does not modify the account currency balance.
fn compute_reward(
currency_id: Self::CurrencyId,
account_id: &AccountId,
) -> Result<Self::Balance, DispatchError>;
/// Computes the reward the account_id can receive for a currency_id and
/// claim it. A reward using the native currency will be sent to the
/// account_id.
fn claim_reward(
currency_id: Self::CurrencyId,
account_id: &AccountId,
) -> Result<Self::Balance, DispatchError>;
/// Retrieve the total staked amount of currency in an account.
fn account_stake(currency_id: Self::CurrencyId, account_id: &AccountId) -> Self::Balance;
}
/// Support for change currencies among groups.
pub trait CurrencyGroupChange {
/// Type used to identify the group.
type GroupId;
/// Type used to identify the currency.
type CurrencyId;
/// Associate the currency to a group.
/// If the currency was previously associated to another group, the
/// associated stake is moved to the new group.
fn attach_currency(currency_id: Self::CurrencyId, group_id: Self::GroupId) -> DispatchResult;
/// Returns the associated group of a currency.
fn currency_group(currency_id: Self::CurrencyId) -> Option<Self::GroupId>;
}
pub trait RewardIssuance {
/// Type used to identify the beneficiary.
type AccountId;
/// Type used to identify the currency
type CurrencyId;
/// Type used as balance for all currencies and reward.
type Balance;
/// Issue the provided reward amount to a beneficiary account address.
fn issue_reward(
currency_id: Self::CurrencyId,
to: &Self::AccountId,
amount: Self::Balance,
) -> DispatchResult;
}